Interactive Fulldome Development for Interactive Immersive Training Capabilities
This project research and educational initiative aims to improve the interactivity of the emerging fulldome technology for educational applications and increased training capabilities. Specifically, it creates real-time interactivity for the dome with the use of external devices and gestural navigation, as well as innovative strategies for immersive education. This project feeds into a research base in support of national defense: Virtual Simulation and Immersive Environments— while also supporting the STEM educational needs of the student body. This project has been made possible through a grant from the United States Department of Defense and is based on prior research funded by the National Science Foundation.
This project is a collaboration between the Digital Dome at the Institute of American Indian Arts (IAIA) and the ARTS Lab at the University of New Mexico (UNM).
Mats Reiniusson (Principal Investigator)
Charles Veasey (Developer/Technician)
Craig Tompkins (Educator/Artist)
Ethan Bach (Former-Principal Investigator)
David Beining (Co-Principal Investigator)
Jane Crayton (Educator/Researcher)
Chris Clavio (Artist)
Luke Balaoro (Developer)
Jonathan Strawn (Technician)